

The journey of these eight travelers begins with a piece that plagued Nishiki up until the final days of the soundtrack’s delivery. While it is not without its minor flaws, the Octopath Traveler Original Soundtrack does so much right. Instead, I arranged the orchestra instruments in a style akin to simple, catchy vocal songs with strong melodies.” It paid off, evoking nostalgia for the short motifs from gaming yore, but with the backing of a full orchestral suite to create a sweeping sound that the small 64 KB of RAM on the SNES could not. In an interview with Video Game Music Online (with our dear friends Stephen Meyerink and Derek Heemsbergen working on the translation!), Nishiki revealed that his orchestral roots needed to change, and thus, he shifted his approach to this soundtrack: “I tossed out, to some extent, the traditional method of arranging for orchestra. He was brought on board to compose for Square Enix’s then latest title, and this work became what will likely be known as his breakout project.

Helmed by Yasunori Nishiki, a composer largely unknown for his work at KONAMI, at least in North America, Octopath’s soundtrack is no exception.Ī graduate of the Tokyo College of Music with a degree in Film Scoring, Nishiki went freelance in 2015. Square Enix was a frontrunner in the aforementioned period of gaming history, so it is no surprise they executed every aspect of the era expertly while freshening it up in their HD-2D hit, Octopath Traveler. With the continued development of retro-style roleplaying games, studios seem to be attempting a return to the “golden age” experienced in the mid to late ’90s.

Largely at the hands of indie developers, the gaming industry has seen a return to form.
